Program Structure
This program utilizes a backtracking algorithm to solve Sudoku puzzles. It recursively attempts to place digits in the empty cells while checking for valid placements according to Sudoku rules.
Key Components
- isSafe: A function that checks if a digit can be placed in a specific cell without violating Sudoku rules.
- solveSudoku: The main recursive function that implements the backtracking algorithm.
- printBoard: A utility function to display the Sudoku board.
- main: The entry point of the program where the Sudoku puzzle is initialized and solved.
Code
#include <iostream>
#include <vector>
using namespace std;
// Function to check if placing num at (row, col) is safe
bool isSafe(vector<vector<int>> &board, int row, int col, int num) {
// Check the row and column
for (int x = 0; x < 9; x++) {
if (board[row][x] == num || board[x][col] == num)
return false;
}
// Check the 3x3 grid
int startRow = row - row % 3, startCol = col - col % 3;
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
if (board[i + startRow][j + startCol] == num)
return false;
}
}
return true;
}
// Backtracking function to solve Sudoku
bool solveSudoku(vector<vector<int>> &board) {
int row, col;
bool isEmpty = true;
// Find an empty cell
for (row = 0; row < 9; row++) {
for (col = 0; col < 9; col++) {
if (board[row][col] == 0) {
isEmpty = false;
break;
}
}
if (!isEmpty) break;
}
// If there is no empty cell, the Sudoku is solved
if (isEmpty) return true;
// Try numbers 1 to 9
for (int num = 1; num <= 9; num++) {
if (isSafe(board, row, col, num)) {
board[row][col] = num; // Place the number
// Recursively try to solve the Sudoku
if (solveSudoku(board)) return true;
// If not successful, backtrack
board[row][col] = 0;
}
}
return false; // Triggers backtracking
}
// Function to print the Sudoku board
void printBoard(const vector<vector<int>> &board) {
for (const auto &row : board) {
for (int num : row) {
cout << num << " ";
}
cout << endl;
}
}
// Main function
int main() {
// Initial Sudoku board (0 represents empty cells)
vector<vector<int>> board = {
{5, 3, 0, 0, 7, 0, 0, 0, 0},
{6, 0, 0, 1, 9, 5, 0, 0, 0},
{0, 9, 8, 0, 0, 0, 0, 6, 0},
{8, 0, 0, 0, 6, 0, 0, 0, 3},
{4, 0, 0, 8, 0, 3, 0, 0, 1},
{7, 0, 0, 0, 2, 0, 0, 0, 6},
{0, 6, 0, 0, 0, 0, 2, 8, 0},
{0, 0, 0, 4, 1, 9, 0, 0, 5},
{0, 0, 0, 0, 8, 0, 0, 7, 9}
};
if (solveSudoku(board)) {
printBoard(board);
} else {
cout << "No solution exists." << endl;
}
return 0;
}
Explanation of the Program Structure
- Functions:
isSafe
: Validates if a number can be placed in a specific cell based on Sudoku rules (checking row, column, and 3×3 grid).solveSudoku
: Implements the backtracking algorithm to fill the board.printBoard
: Displays the current state of the Sudoku board.
- Main Logic:
- The program initializes a Sudoku puzzle and calls
solveSudoku
. If a solution is found, it prints the solved board; otherwise, it indicates that no solution exists.
- The program initializes a Sudoku puzzle and calls
How to Run the Program
- Copy the code into a file named
SudokuSolver.cpp
. - Compile the program using a C++ compiler, e.g.,
g++ SudokuSolver.cpp -o SudokuSolver
. - Run the compiled program:
./SudokuSolver
.
Conclusion
This Sudoku solver demonstrates the use of backtracking, a common algorithmic technique for solving constraint satisfaction problems. The program can be easily modified to accept different Sudoku puzzles by changing the initial board configuration.