Introduction

This basic music player application is written in the C programming language. The objective of the project is to demonstrate how to create a simple, functional music player using C. The program allows the user to select and play an audio file from the system. While this example may not include advanced features like playlists, advanced UI, or real-time audio processing, it lays the groundwork for creating more complex music player applications.

Objective

The main goal of this project is to:

  • Understand the basic concept of a music player.
  • Learn how to interact with audio files programmatically.
  • Implement simple file I/O operations and audio handling in C.

Code


#include
#include

// Function to play the audio file using system’s default player
void playMusic(const char* filename) {
char command[100];

// Format the command to open the audio file with the system’s default audio player
sprintf(command, “start %s”, filename); // For Windows
// sprintf(command, “open %s”, filename); // For MacOS
// sprintf(command, “xdg-open %s”, filename); // For Linux

// Execute the command
system(command);
}

int main() {
char filename[100];

printf(“Welcome to the Basic Music Player!\n”);
printf(“Please enter the full path of the audio file (e.g., song.mp3): “);
fgets(filename, sizeof(filename), stdin);

// Remove newline character from input
filename[strcspn(filename, “\n”)] = 0;

printf(“Now playing: %s\n”, filename);

// Play the music
playMusic(filename);

return 0;
}

Explanation of the Program Structure

This program is designed to be simple and easy to follow. Here’s how it works:

  • Header Files: The program uses two header files: stdio.h for standard input/output operations and stdlib.h for the system() function, which is used to execute commands in the command-line interface.
  • Function playMusic: This function takes the path of the audio file as input and constructs a command to open the file with the system’s default audio player. The system command varies depending on the operating system (Windows, MacOS, Linux). In this code, it is set up for Windows, but you can uncomment the appropriate line for other OS.
  • Input from User: The program prompts the user to enter the full path of the audio file. The input is taken using fgets() to handle spaces in filenames.
  • Playing the Music: Once the filename is provided, the playMusic function is called, and the music is played through the system’s default media player.

How to Run the Program

  1. Ensure you have a C compiler installed (e.g., GCC for Linux/Mac or MinGW for Windows).
  2. Save the C program in a file with a .c extension, such as music_player.c.
  3. Open your command-line terminal or IDE, navigate to the folder where your music_player.c file is saved.
  4. Compile the program using the following command:
    gcc music_player.c -o music_player
  5. Run the program with:
    ./music_player
  6. When prompted, provide the path of the audio file you wish to play, and the program will attempt to open it with the default music player.

 

By Aditya Bhuyan

I work as a cloud specialist. In addition to being an architect and SRE specialist, I work as a cloud engineer and developer. I have assisted my clients in converting their antiquated programmes into contemporary microservices that operate on various cloud computing platforms such as AWS, GCP, Azure, or VMware Tanzu, as well as orchestration systems such as Docker Swarm or Kubernetes. For over twenty years, I have been employed in the IT sector as a Java developer, J2EE architect, scrum master, and instructor. I write about Cloud Native and Cloud often. Bangalore, India is where my family and I call home. I maintain my physical and mental fitness by doing a lot of yoga and meditation.

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